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Lee's Summit Journal, Saturday, July 1, 2000


Lee's Summit's
Jim Lammers
is leading an

 

  ANIMATED LIFE
Jim Lammers, president of Trinity Animation, Inc., hammed it up recently at the company's Lee's Summit office.
Jim Lammers, president of Trinity Animation, Inc., hammed it up recently at the company's Lee's Summit office. Lammers is shown in a computer-animated scene with Couch Monkey, a character in a TV show Lammers has helped produce.
 
Businessman develops pilot for
computer-generated TV comedy
We're looking around in a slightly seedy nightclub. We see little romances at the bar. We see a cute waitress, a heckler and the oiliest lounge pianist imaginable. His piano is a Roachendorfer.
This makes sense, because they're all cockroaches.
Then there's an ad for a personal grooming product for ducks. Look closely in the mirror and
you'll see telltale green feathers reflected in the sink. Uh-oh!

 
And two flyboys are testing a sustenance device that looks like a deep-fat fryer with arms. As Sparky promises, it delivers Ace's hot tater tots, on command, "in all their lardy goodness."
Welcome to "Quantity Time," a sketch comedy show that is part "Saturday Night Live," part "Far Side" and all computer-animated.


 

 
Businessman develops pilot for computer-generated TV comedy
The show is the brainchild of Lee's Summit businessman Jim Lammers, who has just finished coordinating a 10-minute sample of the program on video.
 
SHOW: TV pilot produces using talent from KC area
The show is the brainchild of Lee's Summit businessman Jim Lammers, who has just finished coordinating a 10-minute sample of the program on video.
Lammers is president of Trinity Animation, Inc., which does animation work - mostly for advertising - and distributes computer software, hardware and training tapes.
Lammers hopes to sell the "Quantity Time" concept to a major network or cable channel as a weekly half-hour TV program.
"I've been toying with the idea since about 1996," Lammers said

Local Talent
The pilot was produced in Kansas City. Lammer's partner is Brad Scott, who did a lot of the writing and helped finance the project. The two met "by a lot of luck and circumstance," Lammers said.
"It's been an aavocation for me," said Scott, who works in advertising. "Something I can be passionate about on my own time."
John January and Tug McTighe provided voices for the project. Both know Scott through local advertising circles.
"It was a friend of a friend kind of a thing," McTighe said.
January said he's enjoyed working on the project.
"As creative professionals I think it's natural that we all look for extensions of our professional lives," January said. "So I jumped at it."


 



 


 

 

Quantity Time

 

"The technology is unreal," McTighe said. "It was neat they could tweak it a little here and there, put a little shine on it."
 

Return to Art
Lammers, who grew up in Kansas City, was heavily involved in art in high school. The competitions he won helped to finance his college education - as an electrical engineer.
"I think my high school are teacher was a little shocked," Lammers said.
Lammers graduated from the University of MIssouri in 1983 and took a high-tec job in Los Angeles. But he moved back to the Mid-west three years later. He liked California's salaries but not its cost of living.
Lammers, who had never lost his interest in art, got into the computer animation business in the early 90s.
"It couldn't be done on personal computers before that," he said. Computer animation let him combine his artistic and mechanical abilities.

 


 

  "It took a while to realize I could create 3-D worlds and then the computer can calculate them," he said. "For instance, if you want the duck's head to be red instead of green, it's a few minutes of edits and the computer does the rest."

Saving Time
In "Quantity Time," nothing is animated in the traditional way. There is no "cell-work" - illustrations done one frame at a time. Instead, the show is just a huge computer file. For example, the cockroach bar scene only lasts about a minute but takes up five gigabytes of computer memory.
"We can get a lot more work out in the same time as cell animators," Lammers said. "'Pinocchio' is only 80 minutes and it took Disney three years to make."
Nonetheless, it took nearly a year-and-a-half to complete the 10-minute demonstration program.
If he can sell the show, Lammers believes he can offer a very competetive cost by producing the program entirely in this area.
"Other people are charging $10,000 a frame to do what we do," he said.
Lammers has just returned from pitching the show in California.
"We had a promising trip with some excellent meetings," he said. "We also got an agent. So at this point, we are very optimistic."