Artists: Jim Lammers, Michael
Rucereto & Amber West
This real-time walkthrough of the
Disney building combines 3D gaming
advances with architectural 3D
visualization to offer one of the
first examples on the web for this
new technology. Trinity Animation's
artists used both 3ds max and Maya
to create this breakthrough example
of future visualization techniques.
Trinity Animation has been creating
architectural animations in Kansas
City for nearly 10 years, though
most are presented as printed still
images or movies on video tape.
The 3D real time engine used for
this simulation is Shockwave, which
offers a free player for both PC and
Macintosh. This engine can take
advantage of any 3D video card you
may have (such as a GeForce) but
does not require that you have one
to walk around the building. The
engine knows when you are bumping
into walls or going up stairs, and
blocks you or raises you up in these
cases. You can click on doorknobs
(where the cursor becomes a plus
sign) to open doors, which will
close behind you after 10 seconds.
Sounds trigger in some rooms to tell
you more about the room.
We've provided previews of the
proposed rebuilt Disney structure in
3 forms below:
real-time
interactive walkthrough,
quicktimeVR
panoramas, and
pop-up still images.